Express Mage


Level KXP Spells
TH
10(none)+1
219(none)+1
338(none)+1
476(none)+2
5152(none)+2
6304(none)+2
7608(none)+3
81050(none)+3
91500(none)+3
101950(none)+4
112400(none)+4
122850(none)+4
133300(none)+5
143750(none)+5
154200(none)+5
164650(none)+6
175100(none)+6
185550(none)+6
196000(none)+7
206450(none)+7
216900(none)+7
227350(none)+8
237800(none)+8
248250(none)+8
258700(none)+9
269150(none)+9
279600(none)+9
2810050(none)+10
2910500(none)+10
3010950(none)+10
3111400(none)+11
3211850(none)+11
3312300(none)+11
3412750(none)+12
3513200(none)+12
3613650(none)+12
Requisites:Int 30, 2 Class slots
Alignment:any
HD/level:&1d4
Weapon Prof.:1+level /2
To Hit Table:Wizard ++1
Save Table:level ++1
Reference:RDM
Groups:Wizard,
Complexity:CF=5
Get exceptional Int bonus to spell progression.
You have access to all Schools except exotic schools unique to certain classes.
Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Int.
Level N (every level): Pick a wizard spell. It’s F action costs go to M, M go to ½ M, ½ M go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.
Level 4: Pick up to LVL Wizard spells You may N-ary material component them, using 1Z+1V+1QV+1QQV+1QQQV+...
Level 9 ¶: Gets +LVL Familiars. Stat and alignment requirements are ignored.
Level 9¶: You may apply spell research [S12] to your spells as if they were metamagic feats.