| Level |
KXP |
Spells 123 456 789 ABC DE |
TH |
| 1 | 0 | 000 --- --- --- -- | +1 |
| 2 | 19 | 000 0-- --- --- -- | +1 |
| 3 | 38 | 000 00- --- --- -- | +1 |
| 4 | 76 | 000 00- --- --- -- | +2 |
| 5 | 152 | 000 000 --- --- -- | +2 |
| 6 | 304 | 000 000 --- --- -- | +2 |
| 7 | 608 | 000 000 0-- --- -- | +3 |
| 8 | 1050 | 000 000 00- --- -- | +3 |
| 9 | 1500 | 000 000 000 --- -- | +3 |
| 10 | 1950 | 000 000 000 --- -- | +4 |
| 11 | 2400 | 000 000 000 0-- -- | +4 |
| 12 | 2850 | 000 000 000 0-- -- | +4 |
| 13 | 3300 | 000 000 000 00- -- | +5 |
| 14 | 3750 | 000 000 000 00- -- | +5 |
| 15 | 4200 | 000 000 000 000 -- | +5 |
| 16 | 4650 | 000 000 000 000 -- | +6 |
| 17 | 5100 | 000 000 000 000 0- | +6 |
| 18 | 5550 | 000 000 000 000 0- | +6 |
| 19 | 6000 | 000 000 000 000 00 | +7 |
| 20 | 6450 | 000 000 000 000 00 | +7 |
| 21 | 6900 | 000 000 000 000 00 | +7 |
| 22 | 7350 | 000 000 000 000 00 | +8 |
| 23 | 7800 | 000 000 000 000 00 | +8 |
| 24 | 8250 | 000 000 000 000 00 | +8 |
| 25 | 8700 | 000 000 000 000 00 | +9 |
| 26 | 9150 | 000 000 000 000 00 | +9 |
| 27 | 9600 | 000 000 000 000 00 | +9 |
| 28 | 10050 | 000 000 000 000 00 | +10 |
| 29 | 10500 | 000 000 000 000 00 | +10 |
| 30 | 10950 | 000 000 000 000 00 | +10 |
| 31 | 11400 | 000 000 000 000 00 | +11 |
| 32 | 11850 | 000 000 000 000 00 | +11 |
| 33 | 12300 | 000 000 000 000 00 | +11 |
| 34 | 12750 | 000 000 000 000 00 | +12 |
| 35 | 13200 | 000 000 000 000 00 | +12 |
| 36 | 13650 | 000 000 000 000 00 | +12 |
|
| Requisites: | Int
30, 2 Class slots |
| Alignment: | any |
| HD/level: | &1d4 |
| Weapon Prof.: | 1+level
/2 |
| To Hit Table: | Wizard
++1 |
| Save Table: | level ++1 |
| Reference: | RDM |
| Groups: | Wizard |
| Complexity: | CF=5 |
| Get exceptional Int bonus to spell progression. |
| You have access to all Schools except exotic schools unique to certain classes. |
| Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Int. |
| Level N (every level): Pick a wizard spell. It’s F action costs go to M, M go to ½ M, ½ M go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way. |
| Level 4: Pick up to LVL Wizard spells You may N-ary material component them, using 1Z+1V+1QV+1QQV+1QQQV+... |
| Level 9 ¶: Gets +LVL Familiars. Stat and alignment requirements are ignored. |
| Level 9¶: You may apply spell research [S12] to your spells as if they were metamagic feats. |
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