Express Mage


Level KXP Spells
123 456 789 ABC DE
TH
10000 --- --- --- --+1
219000 0-- --- --- --+1
338000 00- --- --- --+1
476000 00- --- --- --+2
5152000 000 --- --- --+2
6304000 000 --- --- --+2
7608000 000 0-- --- --+3
81050000 000 00- --- --+3
91500000 000 000 --- --+3
101950000 000 000 --- --+4
112400000 000 000 0-- --+4
122850000 000 000 0-- --+4
133300000 000 000 00- --+5
143750000 000 000 00- --+5
154200000 000 000 000 --+5
164650000 000 000 000 --+6
175100000 000 000 000 0-+6
185550000 000 000 000 0-+6
196000000 000 000 000 00+7
206450000 000 000 000 00+7
216900000 000 000 000 00+7
227350000 000 000 000 00+8
237800000 000 000 000 00+8
248250000 000 000 000 00+8
258700000 000 000 000 00+9
269150000 000 000 000 00+9
279600000 000 000 000 00+9
2810050000 000 000 000 00+10
2910500000 000 000 000 00+10
3010950000 000 000 000 00+10
3111400000 000 000 000 00+11
3211850000 000 000 000 00+11
3312300000 000 000 000 00+11
3412750000 000 000 000 00+12
3513200000 000 000 000 00+12
3613650000 000 000 000 00+12
Requisites:Int 30, 2 Class slots
Alignment:any
HD/level:&1d4
Weapon Prof.:1+level /2
To Hit Table:Wizard ++1
Save Table:level ++1
Reference:RDM
Groups:Wizard
Complexity:CF=5
Get exceptional Int bonus to spell progression.
You have access to all Schools except exotic schools unique to certain classes.
Level N (every level): Spend 4 Weapon proficiencies: +1 instance of exceptional Int.
Level N (every level): Pick a wizard spell. It’s F action costs go to M, M go to ½ M, ½ M go to V. CF=6: V go to 0 (free) actions. Free actions are limited to LVL/r in this way. CF=7: 0 (free) go to 1N (no action at all). Limited to 1/half segment this way.
Level 4: Pick up to LVL Wizard spells You may N-ary material component them, using 1Z+1V+1QV+1QQV+1QQQV+...
Level 9 ¶: Gets +LVL Familiars. Stat and alignment requirements are ignored.
Level 9¶: You may apply spell research [S12] to your spells as if they were metamagic feats.